The gameplay and User Interface of the game determine the success of the game in the market. One has to ensure that device fragmentation does not disrupt any of these. There are various things need to test for gameplay:
The Performance of the game needs to be stable across various devices. Hence, it is suggested that the game is tested across maximum real devices as possible. Keeping in mind the battery usage, one needs to test or play the game for hours and see how long the battery lasts. Load/Stress tests could be used to test the sustainability of the game under heavy load.
Testing the Usability, navigation stream, and in the end, what client encounter your diversion conveys to gamers just is impossible on a work area with a mouse and console.
So overlook emulators and utilize just genuine devices for testing. Furthermore, to get the ideal comprehension of how awesome ease of use and excitement your game is giving, following are two imperative things you ought to consider when testing UI/UX’
Test the performance of the game as it creates positive/negative user experience.
Battery consumption, game interruptions and overall game performance have substantial effect on user experience.
Multiplayer feature has become more common these days. Hence, the necessity to test the multi-player feature is essential and challenging.
For instance, the game speaks with the backend server. In these situations, network is crucial and the synchronization amongst backend and gadgets that need to get data about the gameplay.
There are huge amounts of various situations you ought to test and a large number of those will extremely affect the game’s understanding, bringing about negative input and gets uninstalled.
Social integration is a significant part of the game. In most games, it is vital to be able to share the game results across the social network.
Hence the game should be tested thoroughly for Android and iOS devices, with various OS versions and device configurations out there, it will be a challenging task.
Most of the developers use some kind of open source modules as part of their game. This is highly endorsed and accepted game development practice as it unloads the job of developing code from scratch for your mobile game.
Nevertheless, game developers often ignore detecting third-party code and vulnerabilities.
By Uma Raj
By Uma Raj
By Abishek Balakumar