Advanced Game QA

Security Testing Services

Performance of a video game during peak load time is what determines its success. Along with this, user profile security and transaction authentication are equally important.

The gaming industry is estimated to be worth 140 billion USD. With that in mind, the keys to success of a video game are extremely important.

We ensure that Security Testing is integrated entirely throughout the Software Development Life Cycle (SDLC). Our framework for the delivery process is such that vulnerabilities are detected at an early stage.

Information Gathering

Our solutions are effective in reducing your security risks with the use of Automated Tools and Manual Enumeration. Our Security Testing services focus primarily on:

Understanding the game technology stack
Test planning and setting up the environment

Test Execution for Video Games

  • Executing the game using automated tools and manual enumeration

Checking for known vulnerabilities using manual enumerations like:

Injection flaws
Landing page scripting
Broken access control
Improper error handling
Session management
Privilege escalation
Password complexity
Form tampering

Security Testing tools used:

Open source tools :

Nmap | Netcraft | Tamper Data | Web Code

Commercial tools :

AppScan by IBM | HttpWatch | HP WebInspect

Press Release

“Next-generation Console Game Testing”

Indium Software Gears up for Next-generation Console Game Testing for PlayStation 4 Pro and Xbox One S

Read More

Focus Group Testing

Reviewing the game from an end user perspective is the best way to obtain feedback. This is exactly what Focus Group Testing (FGT) does. The feedback obtained from various users will help the game reach out to a broader audience.

With the aim of obtaining constructive feedback, we provide Focus Groups in controlled environments. This will help support reporting and marketing strategies to help your product or service. We obtain valuable feedback pertaining to geography, culture, varied products and markets.

These are some of the Focus Group surveys that we conduct:

Age Based Opinion
Ease of Use (UX Elements)
Gender Based Opinion
Game Progression
Game Immersiveness

Test Automation Services

While performing Mobile and Web compatibility testing on a large scale, the best solution may prove to be automation.

Increased frequencies of online updates/release cycles of game updates/patches make “regression automation” a must. It also generates remarkable challenges for the QA team.

To get it done with reduced time and cost is the primary concern of many video game development firms.

Our automation services can test hundreds of mobile devices at a rapid pace and can vary tests across different Os’ and browsers.

Test scripts will be created by our automation engineers, which will allow you to review the impact of change across all applicable platforms effectively and efficiently.

Our Offshore Game Test Lab adopts the appropriate framework for optimal automation. Typical elements of the Test Automation Framework include:

Test script modularity
Test library architecture
Data-driven testing
Keyword-driven or Table-driven testing
Hybrid test automation

Performance Testing

Our performance test scripts are such that they measure performance of a system or application. Following this they also measure the performance limit of the application or system.

As part of Performance Testing we focus on the following performance tests:

As part of our load and stress testing, we induce large scale stress and load using real people and real hardware.

We perform two types of load testing:

Server side and Client side. This helps to optimize the performance of the client which improves latency and capacity of the server.

We can accommodate stress testing for a specified period of time with 300 physical devices/hardware. We have successfully executed this service with varying timelines, users, devices, and focus areas.

We use tools to emulate users beyond the server capacity for short periods of time to record the stability.

We introduce an expected amount of load over a long period of time to check the behavior of the system.

We determine the server’s capability to scale up in terms of user load supported, the number of transactions, data volume etc.

Want to test your game to the limit?

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